;
; Events text for "Bitterfrost" scenario 
; Curt Sibling - October 2003
;

@BEGINEVENTS

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=Undead Empire
listenertype=Computer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Undead Empire
talkertype=Computer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=Ancients
listenertype=Computer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Ancients
talkertype=Computer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=82
receiver=Crusader Kingdom
@THEN
TEXT
With the fervour of Theology sweeping the Crusader Kingdom, many fanatics and power-lusting madmen come to the fore. 
Among them is a self-styled holy man, who whips up violent hatred against the magic-using races, most notably the Coven.
At his behest, the rulers of Lordscastle give the permission to mount a crusade to destroy the witches and sages of the Coven kingdom.
It is not the first time evil men have used faith as a tool for their ambitions...
ENDTEXT
MAKEAGGRESSION
who=Crusader Kingdom
whom=Coven
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Urzit Village
attacker=Coven
defender=Natives
@THEN
TEXT
The Coven destroy a village of native raiders. The survivors are taken back to the witch colony as hostages.
It is not usually in the nature of the witches to order such an attack, but this action was in revenge for many previous raids by the Urzit.
ENDTEXT
CHANGEMONEY
receiver=Coven
amount=200
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Urzit Village
attacker=Ancients
defender=Natives
@THEN
TEXT
An Uzit village is destroyed in a fiery wrath of destruction.
The bodies of the victims are found to be charred to ashes...
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Urzit Village
attacker=Undead Empire
defender=Natives
@THEN
TEXT
In a raging attack, the Undead overrun yet another mortal stronghold.
Vile skeletons amble among the slain, gathering any gold or valuable to take back to Doomridden...
ENDTEXT
CHANGEMONEY
receiver=Undead Empire
amount=200
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Urzit Village
attacker=Harpy Sisterhood
defender=Natives
@THEN
TEXT
With lustful shrieks, the harpies swoop down to pillage and destroy a Urzit town.
The children and womenfolk are slain, but the men are taken back to the harpie lairs to assist in their breeding...
ENDTEXT
CHANGEMONEY
receiver=Harpy Sisterhood
amount=200
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Urzit Village
attacker=Crusader Kingdom
defender=Natives
@THEN
TEXT
With righteous wrath the Crusaders sack and level an Urzit settlement.
No longer in the mood to tolerate the Urzit raids, the knights exact a heavy vengeance...
ENDTEXT
CHANGEMONEY
receiver=Crusader Kingdom
amount=200
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Urzit Village
attacker=Bursar Council
defender=Natives
@THEN
TEXT
Bursar soldiers waste no time in crushing and looting another Unzit town.
In a typical display of Bursar mercy, instead of death, the Urzit find themselves working as servants for the opulent merchants...
ENDTEXT
CHANGEMONEY
receiver=Bursar Council
amount=200
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Urzit Village
attacker=Zatarn Tribe
defender=Natives
@THEN
TEXT
The Zatarn tear down another Unzit village with fire and axe! 
In a fit of tribal ferocity, the women are killed and the men are dragged back to Bleakdale for mating...
ENDTEXT
CHANGEMONEY
receiver=Zatarn Tribe
amount=200
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Urzit Village
attacker=Coven
defender=Natives
@THEN
CHANGEMONEY
receiver=Coven
amount=100
@ENDIF

@IF
UNITKILLED
unit=Urzit Village
attacker=Undead Empire
defender=Natives
@THEN
CHANGEMONEY
receiver=Undead Empire
amount=100
@ENDIF

@IF
UNITKILLED
unit=Urzit Village
attacker=Harpy Sisterhood
defender=Natives
@THEN
CHANGEMONEY
receiver=Harpy Sisterhood
amount=100
@ENDIF

@IF
UNITKILLED
unit=Urzit Village
attacker=Crusader Kingdom
defender=Natives
@THEN
CHANGEMONEY
receiver=Crusader Kingdom
amount=100
@ENDIF

@IF
UNITKILLED
unit=Urzit Village
attacker=Bursar Council
defender=Natives
@THEN
CHANGEMONEY
receiver=Bursar Council
amount=100
@ENDIF

@IF
UNITKILLED
unit=Urzit Village
attacker=Zatarn Tribe
defender=Natives
@THEN
CHANGEMONEY
receiver=Zatarn Tribe
amount=100
@ENDIF

@IF
CITYTAKEN
city=Var'kutia
attacker=ANYBODY
defender=Harpy Sisterhood
@THEN
TEXT
The ancient cragged keep of the Harpies is put to the torch! Hundreds of the winged witches die...A disaster that they will never recover from...Their days are now dwindling.
ENDTEXT
CHANGEMONEY
receiver=Harpy Sisterhood
amount=-10000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Amunia
attacker=ANYBODY
defender=Coven
@THEN
TEXT
The enemies of the Coven now take cruel revenge! The witches are broken on the wheel and burned wholesale. Their power would appear to be diminished forever...
ENDTEXT
CHANGEMONEY
receiver=Coven
amount=-10000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Bleakdale
attacker=ANYBODY
defender=Zatarn Tribe
@THEN
TEXT
The forest is in flames as the Zatarn are hunted down and slaughtered in their first city...No mercy is shown to young or old... When the butchery is over, the sullen survivors are sold to slavery...
ENDTEXT
CHANGEMONEY
receiver=Zatarn Tribe
amount=-10000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Lordscastle
attacker=ANYBODY
defender=Crusader Kingdom
@THEN
TEXT
Glory is brought to dust as the Crusaders are crushed amid their broken splendour! No quarter is given as the knights fight to the last, but to no avail...Defeat means doom and a dwindling power in Bitterfrost...
ENDTEXT
CHANGEMONEY
receiver=Crusader Kingdom
amount=-10000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Gold Tower
attacker=ANYBODY
defender=Bursar Council
@THEN
TEXT
Riches are plundered and blood is shed in copious amounts as the Bursar capital is ransacked! Priceless cultural art and lorebooks are trampled underfoot as the conquerors loot all and put the keep to the torch!
ENDTEXT
CHANGEMONEY
receiver=Bursar Council
amount=-10000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Arkunsol
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
An impressive array of arcane lore is uncovered in the ruins of the pre-human city of Arkunsol...Not to mention a great hoard of wondrous treasures!
Also a great lore book is found. It contains an account of the elder days of Bitterfrost. Most is unreadable, but passages continue to ramble about the "Purple-Skinned Devils."
Also it states that the centre of the island is host to untold magic and riches, and that many fine cities covered the regions, before the "Reaping of Despair"...
One last line is interesting: "...Flayed skin of all who gaze upon her in the city of dire holds and delight"...A mystery indeed.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=8000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Charmblast
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
Many are the riches uncovered in the ancient tombs of Charmblast...
A journal is found that describes the city as once being "A pleasure of many, the palace of jubile songs"...
Now it is but a dire shell and deathly place. faded ghosts patrol it's cold avenues, and despair travels the empty promenades...
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=4000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Battledamned
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
Among the dank bones within the catacombs of Battledamned, are many fine treasures, wrought in gold!
A mural on a wall shows scenes of purple-faced, armoured warriors killing many blue-skinned people, some of which look like children...A dark and ghastly visage.
Much is never to be known about the ancient days of this blighted land, and it is better to leave these phantoms of the past where they are...
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=4000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Killblast
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
The island keep of Killblast is a hoard of magic knowledge. Created by some arcane, pre-human race. Among the ancient rubble are many alchemical lorescrolls and potions!
A set of ancient pictograms show this was once a college of necromancy for a strange purple-skinned people...The wisdom of this race must have been mighty, but other disturbing images show them performing torture and awful experiments...
What horrors happened here is best left unknown...
ENDTEXT
GIVETECHNOLOGY
technology=10
receiver=TRIGGERATTACKER
JUSTONCE
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
Since the sudden rise from the sea of this large island, the Imperion has made a new ruling.
He declares the land of Bitterfrost open for full exploration and colonisation. 
Three separate powers are permitted to create holdings and compete for the royale favour.
^To the North is region belonging to the Coven, seekers of wisdom and magical power.
^Along the middle river is the territory of the Bursar Council, financiers extraordinary.
^In the South is the Crusader Kingdom colony, protected by noble warriors.
^Other less civilised races are said to have colonies in this new land. Be vigilant.
^The lord of all kingdoms wishes his loyal vassals and pioneers a multitude of good fortunes!
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=6
@THEN
TEXT
^It seems the ancient scourge of the doomlands has also arrived in Bitterfrost! 
From the new undead stronghold of Doomridden, the thrice cursed Lich king is calling his armies of skeletons to unholy war on all mortals. 
The seers and mediums of the colonies are in agreement, the undead seek to build a dark empire on the island. 
Warriors of the human kingdoms are called upon to wage righteous war on the Ghostkin evil wherever it is found!
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=12
@THEN
TEXT
Many travellers are reporting of a strange glow beyond the horizon at night...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=44
@THEN
TEXT
Tales circulate of explorers who found the remains of an ancient warrior, within an old tomb.
Within the catacombs they discovered lore books with evidence of a strange kingdom with untold riches and terrible weapons.
As they delved deeper, a support gave way and collapsed the cairn...It seems a great discovery is lost forever.
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=66
@THEN
TEXT
Workers and farmers are warned to beware of the Urzit, who are said to be primitive and very hostile.
Eventually they may be calmed, but for now the peasantry is to be escorted by warriors at all times.
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=78
@THEN
TEXT
A Bursar clerk makes a fortune with his humour journal, "The courtship of Flupjack Fennes"...It is an instant hit with the rich and intelligent set.
The Crusader Kingdom bans it, denouncing the saucy comedy as lewd...But secretly the noble knights all acquire a copy!
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=94
@THEN
TEXT
Explorer's sightings of fell purple creatures in the far wastes have been dismissed as mirages by the wise in the colonies...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=122
@THEN
TEXT
Peasants have uncovered the remains of a small and very old town, many skeletons are found in the murk. All in seem to be in a state of contortion and agony at the moment of death.
A plate of metal is unearthed, with etchings and runes. It is deciphered by the wisemen in Gold Tower. 
It reads: "...Such fate rules those who do not pay homage to the...purple our faces...sadistic our eyes. Smite and strike...Death and damn are the wages...astride we stand...Torture...wrath...rent apart all who breathe!"
With fear and trepidation the site is recovered, and the metal mural is stored away...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=152
@THEN
TEXT
A worker digs up a strange item. It is a dull red, and caked in rust. Looking like a lance, but with handles like a crossbow.
It causes many puzzled remarks from the community it was found in. When prodded by a wiseman who was called to inspect it, the dire artefact fires a beam of searing fire, destroying a mill house half a mile away!
The device is taken and buried almost immediately...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=172
@THEN
TEXT
A tale is being told of a cave with images painted on the walls. It depicts a huge sky-falling rock hitting a great elder city.
In the inferno, countless purple figures are writhing. Many speculative ideas are put forward as to the meaning of this painting..
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=200
@THEN
TEXT
Wild tales are being told of a mad trader who spent weeks travelling to the centre of the island. He tells of a massive crater full of glittering rocks.
And a dark dreadful city on the horizon...He says the city is deserted, but he could feel evil watching him from afar...His tale is scoffed at as the words of a madman by the peasants...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=253
@THEN
TEXT
A mage from the mainland has claimed that the land of Bitterfrost is impregnated with enchanted energy.
He has carried out many tests, and is adamant that there are huge veins of magic-saturated land to the centre of the island.
This spurs many bravos and conquistadors to travel to this area. None have so far returned...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=275
@THEN
TEXT
There is a very old book being spoken of in academic circles. It was found in a deep mine in the Crusader region.
It tells tales of a time when the land of Bitterfrost was green and pleasant, but terrorised by a violent and harsh people, whom the book avoids describing in detail.
They delighted in a multitude of sadisms, and killed countless peoples. But they were crushed by what is mysteriously called the "provoked accursor".
A cryptic stanza also speaks of the "Arisen purple harridan, maker of nine-score shrieking sons"...Both strange and unsettling.
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=350
@THEN
TEXT
A ravine is found during a mining expedition in the Bursar colony. Within it are countless mouldy ancient skulls...A terrifying myriad of severed heads.
Each wretched cranium has a single hole in it, and the teeth are elongated, indicating a beast race, not dissimilar to the Zatarn. An etching is found on an overhang.
It announces: "All crawling peoples...as we herders of Bitterfier spoketh...These are the Urzit synod of Yastmead. A minor punitive for their insolent lack of sycophancy"...
Wise men of the colonies are mystified, but made strangely fearful by this artefacted horror...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=420
@THEN
TEXT
Startled explorers bring back tales to the colonies! Tales that will freeze the blood more than the icy winds of Bitterfrost ever could!
Many terrible soldiers and flying machines of a most dire type have been reaching out to destroy all living things within the ranges of the central regions of the island.
This surely has grim portents for all, could it be that the once-dead owners of Bitterfrost have awoken to exact their hateful vengeance?
Travel to the centre of the island is not recommended, that area is now deemed extremely perilous...A sudden assault may come at any time!
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Lich King
attacker=ANYBODY
defender=Undead Empire
@THEN
TEXT
As the Lich King collapses in his hateful doom, his dread empire perishes from the land of Bitterfrost. He hisses a dread curse that he shall await his conquerors in the netherworld!
The skeletons fall as if pole axed, as all the necromantic hexes and spells come apart.
When the mayhem and screams have faded to nought...Only ruins and bones remain of the once-formidable undead kingdom...
ENDTEXT
DESTROYACIVILIZATION
whom=Undead Empire
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Sorceress
attacker=ANYBODY
defender=Ancients
@THEN
TEXT
The evil and ancient Sorceress of the Immortal race is finally cut down. Her enchanted race and all it's works are flung into the dire void...
Never again can her dark race be rebuilt, as she is the last female of her kind. So ends the tale of the evil previous rulers of Bitterfrost...
ENDTEXT
DESTROYACIVILIZATION
whom=Ancients
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Skeleton Warrior
owner=Undead Empire
veteran=no
homecity=none
locations
118,96
endlocations
@ENDIF

@IF
UNITKILLED
unit=Skeleton Warrior
attacker=ANYBODY
defender=Undead Empire
@THEN
CREATEUNIT
unit=Vile Skeleton
Count=1
owner=Undead Empire
veteran=yes
homecity=None
locations
118,96
endlocations
@ENDIF

UNITKILLED
unit=Vile Skeleton
attacker=ANYBODY
defender=Undead Empire
@THEN
CREATEUNIT
unit=Vile Skeleton
Count=1
owner=Undead Empire
veteran=yes
homecity=None
locations
118,96
endlocations
@ENDIF

@IF
RandomTurn
denominator=10
@THEN
CREATEUNIT
unit=Duelist
Count=1
owner=Bursar Council
veteran=yes
homecity=None
locations
32,46
endlocations
@ENDIF

@IF
RandomTurn
denominator=50
@THEN
CREATEUNIT
unit=Battle Queen
Count=1
owner=Harpy Sisterhood
veteran=yes
homecity=None
locations
27,83
endlocations
@ENDIF

@IF
RandomTurn
denominator=50
@THEN
CREATEUNIT
unit=Paladin
Count=1
owner=Crusader Kingdom
veteran=yes
homecity=None
locations
86,28
endlocations
@ENDIF

@IF
RandomTurn
denominator=50
@THEN
CREATEUNIT
unit=Countess
Count=1
owner=Coven
veteran=yes
homecity=None
locations
58,16
endlocations
@ENDIF

@IF
RandomTurn
denominator=10
@THEN
CREATEUNIT
unit=War Sister
Count=1
owner=Zatarn Tribe
veteran=yes
homecity=None
locations
50,132
endlocations
@ENDIF

@IF
RandomTurn
denominator=50
@THEN
CREATEUNIT
unit=Wight Lord
Count=1
owner=Undead Empire
veteran=yes
homecity=None
locations
118,96
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=Urzit Native
owner=Natives
veteran=yes
homecity=none
locations
75,115
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Urzit Native
owner=Natives
veteran=yes
homecity=none
locations
53,95
75,115
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Urzit Native
owner=Natives
veteran=yes
homecity=none
locations
75,43
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Urzit Native
owner=Natives
veteran=yes
homecity=none
locations
30,116
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Urzit Native
owner=Natives
veteran=yes
homecity=none
locations
115,127
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Urzit Native
owner=Natives
veteran=yes
homecity=none
locations
84,134
endlocations
@ENDIF

@IF
TURN
turn=300
@THEN
GIVETECHNOLOGY
technology=0
receiver=Ancients
JUSTONCE
@ENDIF

@IF
TURN
turn=600
@THEN
GIVETECHNOLOGY
technology=30
receiver=Ancients
JUSTONCE
@ENDIF

@ENDEVENTS
